Sweet Mythtery of Life (12/22/98)
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Wouldn't you know it? We've been waiting for the Myth II demo to come out for months now, and when it finally does show up, it does us no good whatsoever. Myth II, is, of course, the sequel to Bungie's best-selling game Myth, in which the player controls armies of sword-swingin' berserkers, molotov-chuckin' dwarves, and various other rag-tag units in a clash with the evil minions of the Fallen Lords that invariably leads to severed limbs flying through the air, spattering blood all over the 3D terrain. It's not everyone's cup of tea, mind you, but it's a fantastic romp for those of us who dig that sort of thing.

So Myth II is supposed to continue the story of the struggle against the big nasty Fallen Lords, while adding all kinds of fun little enhancements to the overall gameplay. Animation is smoother, monsters are nastier, you can set things on fire (fire! fire!!), etc. And there's one little detail so delightfully perverse that its appeal to our darker side overcomes our admittedly vegan leanings: you can blow up chickens. Again, it's not everyone's cup of tea, but we were really looking forward to it. So of course, what happens? The 40MB demo gets released while we're on our annual Holiday Road Trip™, during which time we don't have access to a day-job ISDN line or even our 56K Global Village modem-- and at 19.2kbps, even we are not crazy enough to try to download a long-awaited, server-throttling 40MB game demo.

And even if we were able to download the monster, it wouldn't be of any use to us on our aging but beloved PowerBook Duo 280c, with its lowly 68LC040 processor; even the first Myth required a PowerPC and a screen capable of thousands of colors at 640x480 resolution. This is giving us flashbacks of Christmas 1994, when Bungle pulled a similar stunt with the release of the groundbreaking game Marathon; we had pre-ordered it the previous August, but it didn't show up until the day after we had left our home base in Boston for the two-week trek through the Midwest. So, once again, we're spending the holidays impatiently awaiting the day when we can actually fire up the latest Bungie gorefest. A pox on Bungie for their accursed product release schedules! (Just a little pox, though-- they still make the best games on the market.) If you're not as PPC-challenged and bandwidth-constricted as we are right now and you're interested in checking out the demo, Webintosh has some more information on what's included and where to pick it up.

 
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From the writer/creator of AtAT, a Pandemic Dad Joke taken WAYYYYYY too far

 

The above scene was taken from the 12/22/98 episode:

December 22, 1998: So Steve Jobs isn't Time's Man of the Year, but Apple's comeback is Time's top tech story of 1998. Meanwhile, Bungie releases the Myth II demo just in time to annoy the living bejeezus out of us...

Other scenes from that episode:

  • 1232: Timely Recognition (12/22/98)   Yeah, okay, you're probably sick about hearing us talk about the iMac's success by now; after all, it's been the hot topic since they first leapt off the shelves in August. But we're not the only ones harping on Apple's blue-and-white home run; ever since the sales numbers came pouring in, stories about the iMac's consumer appeal started to eclipse the widespread media rants about how the lack of a built-in floppy drive was the kiss of death...

Or view the entire episode as originally broadcast...

Vote Early, Vote Often!
Why did you tune in to this '90s relic of a soap opera?
Nostalgia is the next best thing to feeling alive
My name is Rip Van Winkle and I just woke up; what did I miss?
I'm trying to pretend the last 20 years never happened
I mean, if it worked for Friends, why not?
I came here looking for a receptacle in which to place the cremated remains of my deceased Java applets (think about it)

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